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Old Oct 01, 2006, 10:33 PM // 22:33   #1
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Default MM + Paragon: Massive Damage

We all know that MMs are getting massive buffs in Factions, namely Order of Undeath.

Paragon skills affect all allies. Minions count as allies. See where I'm going?

MM Build (Any MM build would be sufficient, although this is my personal favorite)

16 Death
13 SR

Rotting Flesh (PvE)/Deathly Swarm (PvP)
Taste of Death
Taste of Pain
Signet of Lost Souls
Blood of the Master
Order of Undeath (e)
Animate Bone Fiend
Res Signet

Simple and effective. Massive Health Sacrifices, massive self-heals.

The Paragon build, however, magnifies the MM's strength tremendously.

"Go For The Damn Eyes!" Build

16 Command
10 Leadership
9 Spear Mastery
5 Tactics

"Go For The Eyes!"
"Watch Yourself!"
"Never Surrender!"
"Stand Your Ground!"
"Find Their Weakness!'
"For Great Justice!"
Soldier's Fury (e)
Res Signet

Soldier's Fury and FGJ generate Adrenaline like mad. That allows you spam "Go for the eyes" at an obsene rate, about equal to the Minion's attack rate. Therefore, most of the minions' attacks will critical, thus resulting in massive damage. (A Bone Fiend crit would result in more than 60 damage on a 60 AL target!)

"Never Surrender" and "Stand Your Ground" also fortifies the minions.

"Watch Yourself" is added fortification (that doesn't affect Minions, though). "Find Their Weakness" also can annihiliate any PvE mob with huge pressure. (although I don't think the Hero will use it correctly...)

An MM with a good Hero is a force to be reckoned with. (I can just imagine. Me an MM, with a Paragon "GftE" Hero, an SS Hero (with Barbs!), and a Domination Mesmer Hero. PvE will be too easy.)

Last edited by Zinger314; Oct 01, 2006 at 10:36 PM // 22:36..
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Old Oct 02, 2006, 01:11 AM // 01:11   #2
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Wait...lemme make sure i understand....you are saying that when Anet finally lets us put thinking/intelligence into pve it will become extreamely easy?
awesome
Nice job on thinkin to put these together btw ill try it if i buy it
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Old Oct 03, 2006, 03:11 AM // 03:11   #3
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MM builds as has been said many times before genrally require only 2 things: fiends and botm. Since shouts affect minions, it was expected that Necros and Paragons will mix well. You can do that on one character tho. Pull some points out of SR, and use RM for better nrg management and initial damage(stuff is going to be dropping like flies), and put some points in whatever P attribute makes sense. Take one-two, or more shouts. I dont think you need 2 slots on a teambuild for this.
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Old Oct 03, 2006, 04:18 AM // 04:18   #4
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You realize the health cost of using Order of Undeath right?
You have 5 second intervals to raise minions/kill some stuff/sap some health/eat some minions and anything in between.
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Old Oct 03, 2006, 04:31 AM // 04:31   #5
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Quote:
Originally Posted by AuraofMana
You realize the health cost of using Order of Undeath right?
You have 5 second intervals to raise minions/kill some stuff/sap some health/eat some minions and anything in between.
The Health cost of OoU is neligible when you have 3 self-heals!

Taste of Death alone is a full-heal.
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Old Oct 03, 2006, 04:40 AM // 04:40   #6
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Quote:
Originally Posted by Zinger314
The Health cost of OoU is neligible when you have 3 self-heals!

Taste of Death alone is a full-heal.
His post mentioned Taste of Death, in saying "eat some minions".

I think he was implying that OoU does so much dmg to you when you have a full army, that it'd take 5 secs before you had to start eating your minions just to survive.

I dont know though :\
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Old Oct 03, 2006, 02:40 PM // 14:40   #7
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I think that if you chain OoU, follow it with ToD, and summon a minion from whatever just dropped, and keep doing this OoU > ToD > Summon, you should be perfectly fine.
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Old Oct 04, 2006, 12:42 AM // 00:42   #8
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This is assuming that something dies every 5 seconds. Might have to throw in Breeze + Mending in there somewhere. Yes I am aware of the fact that Mending blows and Breeze takes too much energy, but sometimes eating a minion might not mean you can just raise another one right up. Using Taste of Pain + Signet of Lost Souls requires you finding a target that has below 50% health, and sometimes that is just not available.
Again, OoU pretty much is a big boost on MMness, so I guess that massive amount of damage minions give will make people stop saying: "MM = summon + botm", because the same thing can be said about a lot of builds. SS = SS, one skill, others are just enhancements of it, just like how a MM work.
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Old Oct 04, 2006, 01:18 AM // 01:18   #9
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If you have 10 fiends OoU will do 170 damage per volley. It lasts 5s, so that's like 2 volleys. If something manages to survive 2 volleys by 10 fiends + 340 damage, I think the game just got a lil more interesting.
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